Animation – The New Face of Advertising
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If you thought that 3D animation for games and movies was
the same thing, you will be in for a surprise when we tell you that it is not. Even
though 3D animators use the same principles and tools to create the animation,
the techniques and methods differ. If you had the misconception of animation in
games and movies being the same, discover why it is not below:
Movies: Animation on the Big Screen
In movies, the 3D animator’s sole and only responsibility is
to animate the character or object in the shot camera. Even though several
other camera angles exist, the animator in this instance only has to worry
about one, which is the shot camera. The shot camera is from the perspective of
the viewer.
When you watch a 3D animation movie on the big screen, you
are watching from the shot camera. For the 3D animator working on a movie is fun,
as they get to overlook all other angles of the camera, as you cannot view the
other angles on the big screen, unless the viewer, you, could rotate the screen
to view them.
Since that is not the case, the animator is one happy
camper. However, do not get us wrong, as animating in movies is not an easy
task at all. In fact, it is quite hard, but not in comparison to animating for
video games.
Games: Animation on the Small Screen
The whole point of animating games is to make them
interactive for the player. When you are playing a game, the character is in
your control. You control its every movement as well as the angle of the
camera. This means, the 3D animator has to make sure that the game looks
flawless from every camera angle.
Especially in games that are in third person. In third
person perspective, the player is able to rotate the camera to allow them to
see the whole arena before them. When designing a character, the animator has
to perfect each and every motion the character does or the player makes it do
from every possible camera angle available.
Some of the things the animator will have to ensure include
when the character is aiming its gun, crouching down, standing, running,
rolling on the ground, and more. Their task becomes even more difficult when
they have to create fantasy characters such as giants, creatures from the
beyond, whole events in the storyline, and more.
Animation in movies and games is quite difference. The
difference being in the way each type of entertainment medium is animated.
Animating a game requires an animator to look at every single movement from all
angles whereas animating for a movie requires them to only look at one angle,
which is the angle from the viewpoint of the moviegoer.
Still, animating in movies and games requires the animator
to work with precision, as both tasks take a long time to finish. The end
result is always perceived well by critics and audiences alike.
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